Via Mediaite: CBS 60 Minutes’ Lara Logan Apologizes for Erroneous Benghazi Survivor Report: ‘We Were Wrong’

Full video at the link.

This blog linked to the erroneous story, too, and shares in the wrongness:

‘In late October, 60 Minutes ran a report featuring the account of British security expert Dylan Davies – though he called himself Morgan Jones – who recounted in detail his actions in the early morning hours during the Benghazi attack.

It was later revealed that Davies told the FBI he did not visit the American diplomatic compound on the night of the attack and had not, as he claimed, seen the body of slain U.S. Ambassador Christopher Stevens.’

Apologies.   Journalists and even rogue bloggers need to get the facts right as much as possible and use good judgment, even prudence, when in doubt.

This issue continues to be a hot-button politically while investigations continue (comments highlight the emotions and the partisan divide).

In the meantime, it’s probably more worthwhile to be thinking about how to come-up with a budget that lines-up with our expectations, tactics that line-up with strategy, and a strategy that lines-up to what’s possible politically at home, and what’s happening on the ground in other countries.

Update: Instead of using all available channels to pressure the Iranian regime from getting deliverable nukes, Obama has been easing those crippling economic sanctions to gain leverage.  More here.  This is probably not going to position us well at all.

Addition:  Eli Lake at the Daily Beast: Benghazi’s Al Qaeda Connection.

Eli Lake At The Daily Beast: ‘U.S. Officials Knew Libya Attacks Were Work of Al Qaeda Affiliates’ From The BBC Via Michael Totten: ‘Libya: Islamist Militia Bases Stormed In Benghazi’

Via Reuters: ‘U.S. Ambassador To Libya Killed In Benghazi Attack’

Walter Russell Mead At The American Interest Online: ‘Obama’s War’From The WSJ: “Allies Rally To Stop Gadhafi”From March 27th, 2009 At WhiteHouse.Gov: Remarks By The President On A New Strategy For Afghanistan And PakistanFrom The New Yorker: ‘How Qaddafi Lost Libya’

One thought on “Via Mediaite: CBS 60 Minutes’ Lara Logan Apologizes for Erroneous Benghazi Survivor Report: ‘We Were Wrong’

  1. Total Annihilation (1997) was the first real-time strategy game to utilize true 3D units, terrain, and physics in both rendering and in gameplay. For instance, the missiles in Total Annihilation travel in real-time in simulated 3D space, and they can miss their target by passing over or under it. Similarly, missile-armed units in Earth 2150 are at a serious disadvantage when the opponent is on high ground because the missiles often hit the cliffside, even in the case when the attacker is a missile-armed helicopter. Homeworld, Warzone 2100 and Machines (all released in 1999) advanced the use of fully 3D environments in real-time strategy titles. In the case of Homeworld , the game is set in space, offering a uniquely exploitable 3D environment in which all units can move vertically in addition to the horizontal plane. However, the near-industry-wide switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to Command & Conquer , initially used isometric 3D graphics made by pre-rendered 3D tiles. Only in later years did these games begin to use true 3D graphics and game-play, making it possible to rotate the view of the battlefield in real-time. Spring is a good example of the transformation from semi-3D to full-3D game simulations. It is an open-source project which aims to give a Total Annihilation gameplay experience in 3 dimensions. The most ambitious use of full 3D graphics was realized in Supreme Commander , where all projectiles, units and terrain were simulated in real time, taking full advantage of the UI’s zoom feature, which allowed Google Earth style navigation of the 3D environment. This lead to a number of unique gameplay elements, which were mostly obscured by the lack of computing power available in 2007, at the release date.

Leave a Reply